| Mearls ( @ 2009-01-02 01:10:00 |
Left 4 Dead
This is the defining moment of Left 4 Dead.
We're walking along, and I'm covering our rear. Everyone else is... doing something? I have no idea. Really, this game makes it pretty obvious if you are not much of a team player. The Zombie Survival Guide, at least parts of it, is actually pretty useful to keep in mind when you're playing.
Anyway, as we stop, I turn to face the passage to our rear and think to myself, "I wonder if the director will throw a ton of zombies at us, down this passage right now, because I'm sort of positioned as if I expect that to happen."
And it did.
I have a feeling that this is the sort of thing that could completely change the way that digital games work. It's the artificial DM. I want more games like this!
This is the defining moment of Left 4 Dead.
We're walking along, and I'm covering our rear. Everyone else is... doing something? I have no idea. Really, this game makes it pretty obvious if you are not much of a team player. The Zombie Survival Guide, at least parts of it, is actually pretty useful to keep in mind when you're playing.
Anyway, as we stop, I turn to face the passage to our rear and think to myself, "I wonder if the director will throw a ton of zombies at us, down this passage right now, because I'm sort of positioned as if I expect that to happen."
And it did.
I have a feeling that this is the sort of thing that could completely change the way that digital games work. It's the artificial DM. I want more games like this!