Mearls ([info]mearls) wrote,
@ 2006-08-14 09:16:00
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Back from GenCon
I think GenCon is necessary for any game designer. The positive energy it generates offsets the low-level but persistently negative energy generated by the Internet.

I think that the only people who care about 4e rumors are people who fabricate and report such rumors.

I think that if you tabulated total RPG sales per booth at the show, the Forge booth/IPR would have come in third behind WotC and WW. It's interesting to watch Ron Edwards's predictions from 1999 slowly come to pass.

I think it's terrible that on Friday night, [info]kabael ate about one onion ring from his midnight dinner before he had to run off and deal with a flooding anime room. Or something.

Bought: Rezolution, two Flip-Mats, a bunch of Reaper minis, Ptolus, DCC campaign setting and the $2 module, a few DCC miniatures, Agon, Shab al-Hiri Roach, Burning Empires, Mechaton, initiative tracking board.

Played: D&D (several times), Agon, Dark Pages, Jungle Speed, Warmachine, Rezolution, Warlord.

Helped Invent: Fight Battle 2D Galactic Combat.

Redeveloped: Beholder.

Watched: An 8 year old kid score three straight crits to kill the Gargantuan black dragon; Derek's friend who hadn't played D&D in years and rolled something like 5 straight 20s; the little girl who critted her dad's girallon on the first roll of the DDM demo I ran.

Awed By: The awesome volunteers who made the D&D Open into an incredible event; the guys behind the Maxminis 70+ person, 10 PM Saturday night DDM tournament; 400+ people in the Dreamblade tournament.



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[info]kadath
2006-08-14 04:39 pm UTC (link)
Helped Invent: Fight Battle 2D Galactic Combat.

[info]cykotek says he's going to run Starship Troopers Return to the Temple of Elemental Evil. I told him he should run it using Fight Battle, but he's not certain. Please help convince him!

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[info]mearls
2006-08-14 04:42 pm UTC (link)
I don't know. Even thinking about playing Fight Battle can cause massive upheavals. Look at what happened with the body lotion terrorists over the weekend in the wake of my gamestas.com podcast.

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[info]kadath
2006-08-14 04:48 pm UTC (link)
:*(

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[info]the_gamestas
2006-08-16 01:09 am UTC (link)
".net" my man. What kind of upheaval we talking?

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[info]jeffwik
2006-08-14 04:47 pm UTC (link)
Redeveloped: Beholder.

I love floating beach balls with eyestalks, plus Rust Monster/Ogre Mage brouhahas fun to observe, so am curious whether details are available anywhere.

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Give us the beholder!
(Anonymous)
2006-08-14 05:06 pm UTC (link)
Yes!

Let's see how the beholder will get the howls.

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Re: Give us the beholder!
[info]drshoggoth
2006-08-14 07:23 pm UTC (link)
Yeah, I'm really curious as to how the beholder got redesigned. Getting rid of a few redundant rays seems like only the first step.

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[info]dirkcjelli
2006-08-14 04:55 pm UTC (link)
I'd be interested in your thoughts on Burning Empires, if you wanted to share them at some point.

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[info]coridan
2006-08-14 06:40 pm UTC (link)
Hey, Dirk, I'm a big Who fan. Can I steal your Icon?

CB

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[info]dirkcjelli
2006-08-14 06:42 pm UTC (link)
I stole it first... from a Doctor Who icon community, if memory serves.

My impression was that it was up for grabs, although I must confess to not recalling precisely.

Thanks for asking, and enjoy.

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[info]tirianmal
2006-08-14 04:55 pm UTC (link)
Where were you hiding, man! Didn't even get a hint of you. Must have been hiding behind that Garguantan Black Dragon (damn is that thing big).

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[info]blakesrealm
2006-08-14 06:07 pm UTC (link)
Did you see how much the Red Dragon towered over it? They had a Black Dragon setup next to the red at the Wizards booth and it actually made the Black look small. Can't wait to get mine.

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Invoking Ed McMahon
[info]wickedthought
2006-08-14 04:56 pm UTC (link)
I think GenCon is necessary for any game designer. The positive energy it generates offsets the low-level but persistently negative energy generated by the Internet.

You are correct, sir!

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Re: Invoking Ed McMahon
[info]mytholder
2006-08-14 04:59 pm UTC (link)
Bah. Stupid Atlantic ocean.

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Re: Invoking Ed McMahon
[info]littlestkobold
2006-08-14 09:58 pm UTC (link)
Seconded. We should destroy it and take over the world ... I mean, Gencon!

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Re: Invoking Ed McMahon
[info]allamistako
2006-08-15 06:39 am UTC (link)
I'm with you. I have a fully operational death... cat...

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[info]chadu
2006-08-14 05:47 pm UTC (link)
I think GenCon is necessary for any game designer. The positive energy it generates offsets the low-level but persistently negative energy generated by the Internet.

With luck, next year.

CU

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The Forge Booth
[info]rsdancey
2006-08-14 05:54 pm UTC (link)
My comment to Luke was "if you wanted to examine RPG design in the modern era, you couldn't really go wrong if you walked to the Forge booth and just said "give me one of everything".

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[info]blakesrealm
2006-08-14 06:05 pm UTC (link)
You make a good point. Being at GenCon the 'hate' vibe was totally not present, like it tends to be in every discussion online. It was nice spending two days surrounded by gaming, of all types, and not having a single negative thought or experience. That was a nice surprise, no idea why I didn't realize that myself. Thanks for pointing it out.

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[info]coridan
2006-08-14 06:42 pm UTC (link)
What is up with the hate vibe in online forums? Anyone have any ideas as to why that is? General Internet culture, or something more specific to gaming?

CB

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[info]bcwalker
2006-08-14 07:44 pm UTC (link)
Internet = Fantasy, Meatspace = Reality. Reality trumps Fantasy. This is especially so when it regards theory vs. practice in anything involving human endeavor, even if it's tricky to figure out exactly what it is about what actually works that makes it work.

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[info]blakesrealm
2006-08-14 08:26 pm UTC (link)
The vocal minority can really create a clamor, and sometimes you fall into line without realizing it, at least it seems that way with me. It's easy to get swept up into the emotion I think, and since we're talking about online it's even easier to let down your guard and feed the beast as it isn't face to face but on a anonymous forum.

I know that, despite my intentions, I've gotten caught up in the maelstrom of negative comments. Recently it was against Palladium, and there's probably be quite a few in the past where I have gotten sucked up into something I might not otherwise have bothered with.

It's even worse when it comes to online gaming, it almost makes table top games look like they live in the Garden of Eden.

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[info]ptlee
2006-08-14 06:47 pm UTC (link)
The maxminis DDM tourney was uber-awesome; it always is. I just wish that I hadn't been so drained by the end of the day that I chose not to go into it!

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[info]kinra
2006-08-14 07:55 pm UTC (link)
What did you think of WarMachine?

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[info]mearls
2006-08-14 09:19 pm UTC (link)
I think I'm buying a Cygnar army, or maybe Khador. I already own a Hordes army, and I like that game quite a bit too. I really like how they varied the mechanics between the two while keeping them compatible.

It was interesting playing Warmachine, Warlord, and Rezolution all in the same day. They have a lot of similar mechanics that are, IMNSHO, superior to the standard 40k/FB roll tons of dice and do a table look up. On top of that, all of them support a "buy one $40 box to get started, then build your army in $15 - $25 increments" buying pattern. I never liked having to paint up 30 figures for a 40k army, or over 100 for WHFB. This generation of minis games seems perfectly playable with 5 - 12 models.

I believe that the Privateer Press of 2006 is analogous in many ways to the Games Workshop of the early to mid 1980s. They have an awesome look, a really interesting and compelling game, and smart people in charge who know how to keep things interesting.

Rezolution deserves a post of its own at some point. Chris Hanrahan from Ogrecave.com was talking it up, and I think it has some pretty interesting features. It's a sort of cyberpunk/Shadowrun minis game, with some neat computer hacking elements added on to it that support scenario play.

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[info]allamistako
2006-08-14 09:45 pm UTC (link)
Khador is great - although Cygnar was almost my army of choice. May I recomend buying Widowmakers as your second purchase?

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[info]buzzmo
2006-08-14 07:58 pm UTC (link)
Redeveloped: Beholder.
I gotta say, that this seminar was basically you, me, and my two gaming buddies was probably the highlight of the con for me. Thank you very much, Mr. Mearls.

As for the Forge comment... let me say that the majority of my GenCon budget was spent at their booth, and the majority of my scheduled GenCon gaming was playing their games. The only d20 stuff I bought was some cool books RPGObjects had on massive sale. Otherwise, it was HERO and discounted HeroQuest/Glorantha books.

I still love D&D (played two games with my buddies after hours), but the Forge stuff is what was setting my brain on fire this year.

Aside: I'd also like to hear your thoughts on BE.

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[info]spkelley
2006-08-14 09:52 pm UTC (link)
Too bad I didnt run into ya. Yeah, I agree, the con tends to have a good vibe. That's always nice to experience. I bought a brick of d6's only. I contemplated Monte's Ptolus, What a beast, but money is tight right now. It looks absolutely fantastic, IMO.

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[info]irishninja
2006-08-15 12:27 am UTC (link)
"Forge booth/IPR"

The who-what now? I trust you for telling me what's cool in the gaming universe, but I need links sometimes when you're being mysterious like this. ;)

Enlighten us, oh masterful one.

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[info]buzzmo
2006-08-15 02:20 am UTC (link)
http://www.indiepressrevolution.com/
http://www.indie-rpgs.com

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[info]drivingblind
2006-08-15 02:26 pm UTC (link)
IPR sets us up the bomb. I've been really pleased to be selling my first product through them, and more will definitely be delivered via that means -- I can't say enough good things about those guys.

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[info]irishninja
2006-08-15 04:03 pm UTC (link)
Ah cool. Arigato!

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Agon
[info]johnharper
2006-08-15 07:38 am UTC (link)
Thanks a lot for buying Agon, Mike. And even more thanks for playing it and giving me feedback. I really appreciate it.

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Re: Agon
[info]iuppiteroptmax
2006-08-15 04:02 pm UTC (link)
Playing Agon in Indy was one of the highlights for me and it features prominently in my con report. Thanks again for indulging us when we pestered you for rule questions.

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Re: Agon
[info]lukzu
2006-08-15 09:20 pm UTC (link)
I got to sit in on the feedback session as Turner, Mearls, Wick and Roberts went to town on it. You can always tell when game designers are enjoying your game -- they immediately get all excited and start redesigning it.

And Mike, I hope Burning Empires scratches your SF rpg itch.

-Luke

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Re: Agon
[info]johnharper
2006-08-15 09:28 pm UTC (link)
Yeah, that was awesome. I felt like a rock star.

I hear you guys played again on Sunday and had a couple frustrating moments. Matt gave me the run down and it sounds like a few key rules were bobbled. Your wrestler-guy would have kicked so much more ass, Luke. But it gave me some more ammo for the FAQ. Rock on.

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Re: Agon
[info]lukzu
2006-08-15 09:40 pm UTC (link)
Tell me where you want me to post my feedback/AP and I shall. Listen not to Matthew of the Little Glory.

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Re: Agon
(Anonymous)
2006-08-15 09:49 pm UTC (link)
Awesome. I'm trying to get ahold of Dave Turner (I didn't get his email) to see if he'll get the AP thread going on the Forge. Hopefully Jared (or someone) will hit me back with his email soon. I'll let you know when the thread is up and running.

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Re: Agon
[info]mearls
2006-08-15 10:41 pm UTC (link)
Both Agon and Burning Empires were held up at work today as examples of the cool RPG stuff at GenCon. The Forge booth was (accurately) identified as, "This is the place to look for cool new games."

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Re: Agon
[info]johnharper
2006-08-18 09:56 pm UTC (link)
I'm... speechless.

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[info]irishninja
2006-08-15 05:42 pm UTC (link)
Oh, also: Paizo apparently did an amazing amount of business this year. Don't discount us! :D

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[info]wilthoughts
2006-08-16 06:38 am UTC (link)
Now I'm really pissed I forgot to bring my Fight Battle character sheet. One day I'll have to photograph it and post it here.

*Hint: the "pictured for scale" image next to my character is Mearls' Fight Battle character. It's ultimate, suckaz!

Agree with what you said about the energy, I'm running about 150% capacity right now, which is good because I've now got enough work to keep me busy through the next RPG crash.

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