Mearls ([info]mearls) wrote,
@ 2006-03-14 11:38:00
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Effective RPG Awards
The Origins Awards have been announced. I know this because I've seen some mentions of them in various blogs and journals. The RPG industry has long wrestled with building an effective awards establishment. I have no idea if TCG and miniatures designers care as much, but I think it's telling that we never saw a real set of awards come out tailored to either of them. The Origins awards just sort of absorbed them via new categories.



So, RPGdom lacks an effective awards structure. Assume that by "effective" I mean "a body capable of discerning a good game from a bad one, a niche game from a generally popular one, and in the collective possessing as much or more knowledge of the field than the high end fans." I don't think we've ever had an effective organization for awards, but that's another story.

1. If only a few people run the awards, the group needs to be insulated from the people who can win the awards. Currently, the people organizing the awards can also win them. This is terrible. Awards are a zero sum game. Everyone involved in putting together the awards wants to win, but they also want everyone else to lose. That is obviously a horrible environment for cooperation, trust, and understanding to thrive.

Past "discussions" (if one can call a shrieking cat fight a discussion) over the direction of the awards seemed to center on the utter inability of the Dancey and Lindross factions to trust each other. Both sides were convinced that the other was going to destroy GAMA as we knew it. Of course, they were both wrong: it took the two groups working together to effectively destroy the awards, but that's another story.

Sadly, we'll never actually see this happen. The RPG industry is too small to support a body of professional critics. We're stuck asking people who want to win awards to also organize them.

2. If the people running the awards can also win, the group needs to be as large as possible. If 1,000 different people vote for the games, then we can assume that any biases, factions, and other distortions can balance each other out. Unfortunately, this won't happen for a number of reasons.

To get that many people involved in the process, you'd have to open the nomination to a hell of a lot of pointless games. You'd have to tell people, "Hey, come join our awards process, but leave your game at home because it sucks donkey balls."

That's probably not going to endear many people to the process.

Worst of all, all it takes is one obnoxious crusader to drive away enough people, distort the process, and cause all the problems outlined in case 1. The strength of a group lies in the diversity of its views. Given the past history of the RPG business, after a year or two whoever didn't win an award would get pissed and walk out, or demand new rules to help them win, or new categories they can poach ("Best New RPG About Caveman Hippos").

And then there's the ENnies.

What about the ENnies? The ENnies are sort of funny. When I worked in the d20 industry, and still today when I read publishers' posts, I always detected a faint whiff of fear whenever people talk about the ENnies. It was like, "These guys are the only ones giving out awards that people might care about. I really want to pitch a nutty over the process and run rampant like I did with the Origins awards (either in public or in private), but if I do that I might not be able to win. On the other hand, unless I seize control and tell these guys how to run the awards, I might not win. What am I supposed to do?"

I think "industry" people are all quietly freaking the hell out over the ENnies, because they can't seize control of them without looking like a pack of hyenas. They can sort of make suggestions, and I'm sure they bitch endlessly over them in private, but in truth the ENnies are beyond the industry's control. That's good, because we need a firewall between the awards and those who win them.

The key is that the ENnies really need to fight to keep the industry out of their hair. As the years go by, there'll be more and more pressure on the ENnies to let the "professionals" take over, or at least have a voice in the process. The ENnies need to learn to gently, and quite nicely, tell the "professionals" to fuck off. The ENnies people should learn that, when a "pro" tells them what to do, everything that the "pro" says is silently led with "To help me win this award..."

The people organizing the ENnies hold all the cards. They're the ones that people respect. By the same token, they're the ones who have a lot to lose if "industry" people do the same thing to the ENnies that they did to the Origins Awards. And there's no shortage of blame for the OA mess, and there's not a single innocent party in the story of their demise. Both factions did everything they could to run them into the ground.



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[info]memento_mori
2006-03-14 07:54 pm UTC (link)
One of the problems is that GAMA runs the Origins Awards. And since GAMA's raison d'etre is to promote and expand (print) game sales via the traditional distributor/retailer/consumer model, you're gonna see the same tired shit day in and day out. The so-called "sure fire hits" on revised editions and licensed products. This is eerily similar to what passes for entertainment at Ye Olde Megaplex. Sequels and re-makes. Not because they're good, but because they have a proven track record.

And also, GAMA smells like feet.

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[info]mearls
2006-03-15 12:54 am UTC (link)
Apropos of nothing, I've determined that Heroscape is the official Fight Battle boardgame. Ninjas fighting vikings fighting cyborgs!

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[info]brahman_atman
2006-03-15 02:46 pm UTC (link)
I'm skeptical. If it was a game of ninjas fighting vikings WITH cyborgs, you might be onto something.

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(Anonymous)
2007-02-03 04:17 pm UTC (link)
Word.

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[info]yeloson
2006-03-14 08:03 pm UTC (link)
Assume that by "effective" I mean "a body capable of discerning a good game from a bad one...

Wait, you mean you actually want people to PLAY the games they're judging, without, say, changing all the rules that they're playing by to their accustomed method of play that they've been doing all along?!?

We should just be honest and award stuff like, "Best Cover Art", "Highest Page Count", "Largest Con Presence" and ditch the rest.

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[info]sim_james
2006-03-14 08:25 pm UTC (link)
   Giving awards based strictly on measurable achievements would make it easier! Best Cover Art would have to go. Largest Con Presence would need to be more clearly defined – I’d break it down to things like Most Copies Sold At GenCon or something like that.

   Awards as they stand now are pretty meaningless.
   

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[info]pwca
2006-03-14 09:20 pm UTC (link)
In the past I might have voted for the Origins Awards, but I did not last year and I doubt that I will again this year. In the main because the games listed, at least for me, never seem to represent more than a median for the industry. There is rarely room to represent "gaming excellence," let alone innovation, and worse still, many of the nominees are merely reiteration and repackaging previous titls and nominees.

Not really wanting to blow my own trumpet, I should point out that OgreCave.com does its best each year to recognise most if not all aspects of the gaming hobby with the "Twelve Games of..." series at the end of each year. The criteria are simple -- first cost and format to put into the right category; second, is the game fun; and third, would you like to give or receive it as a gift?

Between the four contributors we manage to take in most releases for the year. Some things we do miss admittedly, as it is not possible to look at everything in any one year.

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[info]zigguratbuilder
2006-03-14 09:21 pm UTC (link)
Dude. That ROCKS.

Now that I'm no longer doing the Indie RPG Awards, I'm TOTALLY going to start the AWESOME AWARDS.

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[info]yeloson
2006-03-14 09:47 pm UTC (link)
Just because I don't get to play everything, I think I'm going to start my own "Shit I Played" Awards, henceforth known as the "Sippies".

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[info]prest0
2006-03-14 08:09 pm UTC (link)
Awards are for foot-races and spelling bees. Whether you're talking about movies, music, or games, what you're really talking about is a popularity contest. "Quality" enters into the picture only insomuch as you're talking about the quality of their marketing in making people aware of their product. In the case of the ENnies, the popular vote goes to the titles they recognize. If you want to argue that sales volume/brand awareness equals quality, then we're speaking from different criteria.

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[info]kadath
2006-03-14 08:14 pm UTC (link)
Having looked up Origins and the ENnies, I'm still not sure I'm on board. Awards are just popularity contests. It's possible that they will pick up the best of the popular stuff, which is not a bad service to the gaming community, but I can still get that by word of mouth.

(Dude, if you want a fancy paperweight for your desk, I know a bunch of guys in the machining and casting shops here.)

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[info]mearls
2006-03-15 12:56 am UTC (link)
The only award I ever wanted was the Best New SF Writer Award that, if you weren't so lame, we would've appropriated it.

That's the only one I want, missy! And where is it now? WHERE IS IT NOW!?!

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[info]kadath
2006-03-15 01:27 am UTC (link)
In [info]jaylake's office, one assumes.

Steal your own damn John W. Campbell Award, slacker.

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[info]spkelley
2006-03-14 08:56 pm UTC (link)
"Hey, come join our awards process, but leave your game at home because it sucks donkey balls."

Nice. Can I be the one to tell people that?

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[info]mearls
2006-03-15 12:57 am UTC (link)
That would actually be a pretty cool job. I just picture us at this table at GenCon. Some ugnaught lurches up to us, and shoves his RPG in front of us. I look at, get a sort of look of concern going, whisper to you, and you say, "I'm sorry sir, but this game sucks donkey balls."

It'd be even cooler if you were wearing a tuxedo.

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[info]spkelley
2006-03-15 01:14 am UTC (link)
Oh, add the proper British accent. :-)

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[info]boymonster
2006-03-14 09:41 pm UTC (link)
I'm somewhat alarmed at times at the visceral nature of the cults of personality that rapidly build around game designers, the games themselves, or even the artists that illustrate them. I don't suppose the larger audience notices this so much - after all, we know that D&D is the biggest brand out there for RPGs, and has the largest audience, many of whom don't even know other games exist - but from my POV the "industry" seems to hinge on who can get their shit together quicker and make the most noise to convince the fans they're the ones leading the charge into innovation/nostalgia/quality/style.

So message boards are full of people parroting back the same thing over and over until something else becomes more de rigeur and gets its own series of message board talking points. Not that this is unique to the RPG fandom, but it's depressing at times looking about to see what's new with (insert genre or game here) and all you get is thread number four hundred and fifty two about Awesome Game X or Awesome Designer Y.

And yes, I'm a little bit biased since the stuff I write is very niche d20 stuff, but even if I had a bunch of crazy visceral fans I'd be alarmed as all get out. And I certainly wouldn't want to win an award based purely on that.

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[info]mearls
2006-03-15 01:02 am UTC (link)
I think that just underlines the fractured nature of gaming, as Malcolm pointed out. You could write the best Dragonlance adventure of the past 20 years, but only DL fans will appreciate that. On top of that, there's just so much stuff out there.

I can see awards for boardgames - generally, you buy the game and play it along with other games you own. A game of the year award is useful when shopping, and I think it's reasonable to suspect a lot of crossover. Just because I play Axis & Allies doesn't mean I don't play Ticket to Ride.

But with RPGs, you either play 1, 2, or maybe 3 tops, in any detail. The rest you just read and set aside or ignore. If you play D&D and Werewolf, chances are that you have no idea what's going on with Paranoia. If a Paranoia book wins an award, does the D&D/Werewolf player care? I think the answer is a resounding no.

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[info]blakesrealm
2006-03-14 10:10 pm UTC (link)
The key is that the ENnies really need to fight to keep the industry out of their hair. As the years go by, there will be more and more pressure on the ENnies to let the "professionals" take over, or at least have a voice in the process. The ENnies need to learn to gently, and quite nicely, tell the "professionals" to fuck off. The ENnies people should learn that, when a "pro" tells them what to do, everything that the "pro" says is silently led with "To help me win this award..."

Truer words, on this topic anyway, have never been spoken. Independent awards are the ones that matter. Any awards controlled by the same people winning them are immediately suspect.

Do the Oscars matter anymore, aside from inside Bollywood casting arenas anyway? Oh yea Nicole Kidman won her Oscar the year after she deserved it because they had to skip over her for obvious reasons. Politics interfere in every award, the award that pulls away from those politics are usually the more meaningful.

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[info]boymonster
2006-03-14 10:16 pm UTC (link)
Truer words, on this topic anyway, have never been spoken. Independent awards are the ones that matter. Any awards controlled by the same people winning them are immediately suspect.

It does become complicated when the people judging the ENnies score some writing or design contract of their own, self-publish, or get hired by a gaming company and realize they're on the other side of the fence. It's one of those industries that snaps up the talent on a routine basis.

Cheers,
Cam

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[info]crothian
2006-03-14 10:40 pm UTC (link)
I'm not sure many of the Judges have. Piratecat (Kevin Kulp) wrote a module (of sound mind). He's the only past or present Judge I know of with a writing credit. I know I've never even been asked to do anything in the industry. Maybe it means I have no talent, and they might be right. :D

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[info]boymonster
2006-03-14 10:45 pm UTC (link)
Is it a requirement that you don't have anything published (or potentially reviewed) to be a Judge? I forget how that's determined.

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[info]crothian
2006-03-14 10:54 pm UTC (link)
Judges cannot have worked on anything that could be entered, be it writer, artist, editor, whatever.

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[info]blakesrealm
2006-03-14 11:31 pm UTC (link)
While it would whittle down people I'd say once they're hired as a professional they should be removed from the voting process, and probably the whole process all together.

Keep the awards clean of professional voices and I think that people will take them more seriously. Once it appears, even if incorrectly, that those being voted on also have votes, or at least apply pressure, that's when you lose the cleanness of the awards.

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[info]wordwill
2006-03-15 02:48 pm UTC (link)
To be clear, each professional is entitled to one vote in ENnies, just like everybody else, and I think that's fine. Likewise, it is currently up to a publisher to submit materials to the ENnies, which is to say they must vote (and pay shipping) for the earliest phase of the nomination process.

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[info]blakesrealm
2006-03-15 03:00 pm UTC (link)
Oh I have no problem with that, when it's a wide-open vote and not just contained to insiders. One person, one vote, perfect system. I guess I should have worded my response a bit better.

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[info]eyebeams
2006-03-15 12:10 am UTC (link)
The Origins Awards is saddled with too many categories, and attempts to fix this have also been blatent atempts to engineer the system. RPGs are weighed down by being asociated with board wargames, ne of the few hobbies that is actually more obscure.

For all the positive buzz, the ENnies have the same problem as the main problem with the Origins Awards: They're meaningless to the average gamer. The ENnies have a bit of pull with .pdf sales, I suppose. As for "industry" influence ENWorld is so saturated with atempts to socially engineer the fanbase that this ship has already sailed, entered port, and had its pick of willing whores.

In both cases, the fault rests with their irrelevance. This irrelevance stems from a lack of a community that crosses lines of interest. Instead, there's just a pack of assholes of one stripe or another who want to redefine the hobby to exclude the quality and even existence of anything that doesn't fit their pet positions. Everybody sucks; the OAs such, the ENnies suck, and Your Niche Hobbyhorse Award sucks. Maybe the Diana Jones Award is the only one that doesn't suck, because it's the only one not trying to shit (or recieve the shit of) an agenda external to the quality of work.

I'd use the Stoker Awards as a good model. There are no nominations and the chance of ties are high, so people aren't as bent on fighting for their favourite horse in the race. The Stokers also have a modest number of categories. The Stokers thrive on actively promoting consideration, which behooves the publisher to make the awards important instead of all this bullshit, "Look at me! Look how legitimate I am!" posturing.

As for the jury, I'd do a lottery whose winners are few enough to reasonably chat on a mailing list and let them go through two rounds . . .

. . . "to help me win this award."

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[info]mearls
2006-03-15 01:09 am UTC (link)
Perhaps a functional model exists, but I think that the silos between fans are just too high. Even within a single game, I'm not sure that an award would have much meaning. Take D&D as an example. If I run a highly immersive Realms campaign, I might see The Silver Marches as the best supplement WotC has done for the campaign. OTOH, if I run a tactical/problem solving game, I might think Complete Warrior is the best book out there.

I can't help but think that giving out awards for RPGs is like trying to give out an award for excellence in hardware, and picking between a tablesaw and a paint brush. There's precious little data there that's useful to the end user.

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[info]iamnikchick
2006-03-15 12:43 am UTC (link)
It's Lindroos... for the record.

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[info]wordwill
2006-03-15 02:53 pm UTC (link)
Actually, I've checked the internet, and I'm pretty sure it's Lindross.

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[info]bruceb
2006-03-15 01:00 am UTC (link)
The portion of the industry I deal with is pretty uniformly favorably inclined to the ENnies. I think they work well precisely because they're independent of the existing publishers, and like it that way. Among my friends, having the ENnie nomination or victory already feels more meaningful than an Origins nomination or victory, and I expect that to continue. I use their nominees list to check out interesting work I might have missed, and come away with some neat discoveries each year. And I seem to be pretty representative in this, as I say, among the full-time and recurring part-time contributors to the biz I know.

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[info]mearls
2006-03-15 01:12 am UTC (link)
My impressions are a little different. I think the tone I saw mirrored what you see up until about a year or two ago, But as the OAs really started to fall apart, there's been something of a shift. I think that a lot of people are still discovering the awards, particularly non-d20 designers, and only time will tell if the ENnies can keep the respect they've earned.

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[info]bruceb
2006-03-15 01:16 am UTC (link)
Well, I'm telling you based partly on conversations I've been having this afternoon. For us, the more GAMA screws the pooch, the more we appreciate the good atlerantives.

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[info]owen_stephens
2006-03-15 04:57 am UTC (link)
What do you see as the problem with the nominations and the Origins awards at this point, this year?

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[info]bruceb
2006-03-15 05:02 am UTC (link)
Blandness and what looks very much like favoritism, with too much excellent work passed over in favor of stuff that's okay to pretty good.

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[info]owen_stephens
2006-03-15 06:36 am UTC (link)

Blandness is a matter of subjective option, so I'll just note I don't see it. And, of course, I've discussed this issue on my own blog at some length.

I am curious -- what looks like favoritism to you?

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[info]bruceb
2006-03-15 08:08 am UTC (link)
Deryni, most particularly. Ann is one of the nicest people in gaming, and works hard - I don't here mean to suggest any duplicitious intent on her part. But I've browsed the game, and I just don't see how it can be seriously seen as clearly superior to a whole bunch of work that isn't on the ballot (Mutants & Masterminds, Blue Rose, Shadowrun, Tekumel, Game of Thrones, among others). I think it's there because networking. People involved with the awards know her and presumably got copies of her work, so it was there to jump through the hoops. I don't think that it would have made the ballot at all if it weren't for the fact of Ann's involvement in GAMA activities.

Serenity is a case of being there for being willing to go with the rules rather than favoritism, as nearly as I can judge from a distance. I don't know how heavily Margaret et al have been involved in GAMA. Serenity isn't a bad game, but I don't think that in terms of sheer completeness and attention to detail it compares with a bunch of the above either.

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[info]the_never
2006-03-15 01:14 pm UTC (link)
You know what I enjoy most about the awards? I think it's the seething.
The Origins Awards are pretty obviously played out at this point, even amongst the eternally retarded Very Important Fan populace.

The Ennies by comparison, are hilarious in a different way. I remember when they first started and there was so much snark on RPG.net about "who do those losers think they are setting up their own awards???". Three years later you could see the exact same guys complaining about "how come X isn't represented!?? We must wrest control of these awards from their unworthy hands!"

Haha, seething. Cracks me up every time. On the other hand: remember when people used to post little "badges" and "awards for web design" on their web pages?


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[info]jdigital
2006-03-15 01:45 pm UTC (link)
Haha, yes, I do. A friend and I invented web design awards and awarded them to each other's site.

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OA nominees?
[info]buzzmo
2006-03-15 05:59 pm UTC (link)
Has the list of nominees been posted anywhere yet? The AAGAD site is, of course, of no help right now.

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Re: OA nominees?
[info]buzzmo
2006-03-16 03:42 am UTC (link)
To answer my own question: http://www.gamingreport.com/article.php?sid=20532&mode=&order=0


Nominees for Role-Playing Game of the Year: (Role-Playing College)
Army of Darkness by Eden Studios
Artesia by Archia Studios Press
Deryni Adventure Game by Grey Ghost Press Inc.
Serenity by Margaret Weis Productions, Ltd.
World of Warcraft by Sword and Sorcery Studios

Nominees for Role-Playing Game Supplement of the Year: (Role-Playing College)
Exalted Autochthonians by Whitewolf
GURPS Infinite Worlds by Steve Jackson Games
Mage by RPG Whitewolf
Midnight 2nd ed. RPG by Fantasy Flight
Shackled City by Paizo Publishing, LLC.

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You can see the politics right there.
[info]gryphonk
2006-03-16 08:18 am UTC (link)
What makes World of Warcraft a Role-Playing Game, and Midnight a Supplement? Both are based on d20, and display a rich setting with supporting meterial (Midnight has around a dozen, WoW less then 10).

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Re: You can see the politics right there.
[info]buzzmo
2006-03-16 03:55 pm UTC (link)
WoW doesn't require the PHB, iirc. Midnight is specifically a setting (with some rules) that you use with D&D, a la Iron Kingdoms.

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Well, isn't my face red...
[info]gryphonk
2006-03-16 04:46 pm UTC (link)
Good distinction.
My mistake. Sorry.

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Re: OA nominees?
[info]kuma_pageworks
2006-03-21 05:48 am UTC (link)
The nomination of Serenity might make it the first RPG to ever win an Origins Award and not have a character sheet.

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Re: OA nominees?
(Anonymous)
2006-03-21 06:41 pm UTC (link)
So after 3 months (released Dec. 10, 2005) of intensive playing by the public, the Deryni Adventure Game was a slam dunk to be nominated for RPG of the Year...

Yep.
Uh-huh.
Whatever.

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Re: OA nominees?
[info]kuma_pageworks
2006-03-22 08:59 am UTC (link)
It's not that different from the Oscars. Release your film in time for the Christmas crush, and you're more likely to get a spot.

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