| Mearls ( @ 2005-08-09 20:38:00 |
Stross's Law of RPG Design
Charles Stross invented the githyanki, the githzerai, and the slaads. Those monsters are cornerstones of D&D, up there with mind flayers and lichs in terms of icons that sprang from D&D, rather than from the pop culture and myth that surround the game.
I've been pondering the githyanki and others a lot lately. Not for any specific work project, but simply because I find it fascinating that game material with so little supporting text took root and played such a role in the culture of D&D. For a great example, look at the 1e Monster Manual description of the mind flayer.
Thus, I christen the following law of RPG design in honor of the inventor of the githyanki:
Stross's Law of RPG Setting Design: A setting element should never require more than two paragraphs to explain it in full.
Stross is also a brilliant SF novelist, so maybe his creations are simply the products of a mind wholly in tune with that undefinable quality that makes "D&D cool" (IOW, things in D&D that gamers love) what it is.
EDIT: I'll provide my thinking for this law soon, before the end of the week. This is another place holder. Maybe this one won't generate 50+ posts and flame wars on three different RPG message boards.
Charles Stross invented the githyanki, the githzerai, and the slaads. Those monsters are cornerstones of D&D, up there with mind flayers and lichs in terms of icons that sprang from D&D, rather than from the pop culture and myth that surround the game.
I've been pondering the githyanki and others a lot lately. Not for any specific work project, but simply because I find it fascinating that game material with so little supporting text took root and played such a role in the culture of D&D. For a great example, look at the 1e Monster Manual description of the mind flayer.
Thus, I christen the following law of RPG design in honor of the inventor of the githyanki:
Stross's Law of RPG Setting Design: A setting element should never require more than two paragraphs to explain it in full.
Stross is also a brilliant SF novelist, so maybe his creations are simply the products of a mind wholly in tune with that undefinable quality that makes "D&D cool" (IOW, things in D&D that gamers love) what it is.
EDIT: I'll provide my thinking for this law soon, before the end of the week. This is another place holder. Maybe this one won't generate 50+ posts and flame wars on three different RPG message boards.